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Swoole实现基于WebSocket的群聊私聊

本文属于入门级文章,大佬们可以绕过啦。如题,本文会实现一个基于 Swoole 的websocket聊天室(可以群聊,也可以私聊,具体还需要看数据结构的设计)。

搭建Swoole环境

通过包管理工具

# 安装依赖包
$ sudo apt-get install libpcre3 libpcre3-dev
# 安装swoole
$ pecl install swoole
# 添加extension拓展
$ echo extension=swoole.so > /etc/php5/cli/conf.d/swoole.ini
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源码编译安装

源码安装需要保证系统中有完善的工具包,如 gcc ,然后就是固定的套路。

  • ./configure
  • sudo make
  • sudo make install

这里同样不例外,大致步骤如下:

# 下载解压源码
wget 
tar -xzvf v1.9.1-stable.tar.gz
cd swoole-src-1.9.1-stable
# 编译安装
phpize # phpize命令需要保证安装了php7-dev,具体是php几还是需要看自己安装的PHP版本
./configure
sudo make
sudo make install
# 添加配置信息,具体路径按自己的情况而定
vi /etc/php/php.ini
// 在末尾加入,路径按make install生成的为准
extension=/usr/local/php/lib/php/extensions/no-debug-non-zts-20131226/swoole.so
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上述两种方式各有利弊,选择合适自己的即可。

实现聊天室

在Swoole的wiki文档中对此有很详细的介绍,具体可以参考 这里就不过多废话了。下面主要聊聊我眼中的最简单的聊天室的雏形:用户可以选择公聊或者私聊,然后服务器实现具体的业务逻辑。大致的数据结构应该是这个样子的:

 # 公聊结构
 {
 "chattype":"publicchat",
 "chatto":"0",
 "chatmsg":"具体的聊天逻辑"
 }
 # 私聊结构
 {
 "chattype":"privatechat",
 "chatto":"2614677",
 "chatmsg":"具体的聊天逻辑"
 }
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服务器端逻辑

因为只是演示,服务器端做的比较简陋,大题分为两部分:框架( server .php)+具体业务(dispatcher.php)

server.php

<?php
/**
 * websocket服务器端程序
 * *///require "一个dispatcher,用来将处理转发业务实现群组或者私聊";
require "/ var /www/html/swoole/wschat/dispatcher.php";
$server = new swoole_websocket_server("0.0.0.0", 22223);
$server->on("open",  function ($server, $request) {
 echo "client {$request->fd} connected, remote address: {$request->server['remote_addr']}:{$request->server['remote_port']}\n";
 $welcomemsg = "Welcome {$request->fd} joined this chat room.";
 // TODO 这里可以看出设计有问题,构造方法里面应该是通用的逻辑,而不是针对某一个方法有效
 //$dispatcher = new Dispatcher("");
 //$dispatcher->sendPublicChat($server, $welcome msg );
  foreach ($server->connections as $key => $fd) {
 $server->push($fd, $welcomemsg);
 }
});
$server->on("message", function($server, $frame) {
 $dispatcher = new Dispatcher($frame);
 $chatdata = $dispatcher->parseChatData();
 $isprivatechat = $dispatcher->isPrivateChat();
 $fromid = $dispatcher->getSenderId();
 if($isprivatechat) {
 $toid = $dispatcher->getReceiverId();
 $msg = "【{$fromid}】对【{$toid}】说:{$chatdata['chatmsg']}";
 $dispatcher->sendPrivateChat($server, $toid, $msg); 
 }else{
 $msg = "【{$fromid}】对大家说:{$chatdata['chatmsg']}";
 $dispatcher->sendPublicChat($server, $msg);
 }
 /*
 $chatmsg = json_decode($frame->data, true);
 if($chatmsg['chattype'] == "publicchat") {
 $usermsg = "Client {$frame->fd} 说:".$frame->data;
 foreach($server->connections as $key => $fd) {
 $server->push($fd, $usermsg);
 }
 }else if($chatmsg['chattype'] == "privatechat") {
 $usermsg = "Client{$frame->fd} 对 Client{$chatmsg['chatto']} 说: {$chatmsg['chatmsg']}.";
 $server->push(intval($chatmsg['chatto']), $usermsg);
 }
 */});
$server->on("close", function($server, $fd) {
 $goodbyemsg = "Client {$fd} leave this chat room.";
 //$dispatcher = new Dispatcher("");
 //$dispatcher->sendPublicChat($server, $goodbyemsg);
 foreach($server->connections as $key => $clientfd) {
 $server->push($clientfd, $goodbyemsg);
 }
});
$server->start();
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dispatcher.php

<?php
/**
 * 用于实现公聊私聊的特定发送服务。
 * */class Dispatcher{
 const CHAT_TYPE_PUBLIC = "publicchat";
 const CHAT_TYPE_PRIVATE = "privatechat";
 public function __construct($frame) {
 $this->frame = $frame;
 var_dump($this->frame);
 $this->clientid = intval($this->frame->fd);
 //$this->remote_addr = strval($this->frame->server['remote_addr']);
 //$this->remote_port = intval($this->frame->server['remote_port']);
 }
 public function parseChatData() {
 $framedata = $this->frame->data;
 $ret = array(
 "chattype" => self::CHAT_TYPE_PUBLIC,
 "chatto" => 0,
 "chatmsg" => "",
 );
 if($framedata) {
 $ret = json_decode($framedata, true);
 }
 $this->chatdata = $ret;
 return $ret;
 }
 public function getSenderId() {
 return $this->clientid;
 }
 public function getReceiverId() {
 return intval($this->chatdata['chatto']);
 }
 public function isPrivateChat() {
 $chatdata = $this->parseChatData();
 return $chatdata['chattype'] == self::CHAT_TYPE_PUBLIC ? false : true;
 }
 public function isPublicChat() {
 return $this->chatdata['chattype'] == self::CHAT_TYPE_PRIVATE ? false : true;
 }
 public function sendPrivateChat($server, $toid, $msg) {
 if(empty($msg)){
 return;
 }
 foreach($server->connections as $key => $fd) {
 if($toid == $fd || $this->clientid == $fd) {
 $server->push($fd, $msg);
 }
 }
 }
 public function sendPublicChat($server, $msg) {
 if(empty($msg)) {
 return;
 }
 foreach($server->connections as $key => $fd) {
 $server->push($fd, $msg);
 }
 }
}
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客户端

对websocket客户端来说严格来讲没多大的限制,通常我们会在移动设备或者网页上进行客户端的逻辑实现。这里拿网页版的来简单演示下:

wsclient.html

<!DOCTYPE html>
<html>
<head>
 <meta charset="utf-8">
 <title>websocket client</title>
 <style type="text/css">
 .container {
 border: #ccc solid 1px;
 }
 .up {
 width: 100%;
 height: 200px;
 }
 .down {
 width: 100%;
 height: 100px;
 }
 </style>
</head>
<body>
 <div class="container">
 <div class="up" id="chatrecord">
 </div>
 <hr>
 <div class="down">
 聊天类型:
 <select id="chattype">
 <option value="publicchat">公聊</option>
 <option value="privatechat">私聊</option>
 </select> 
 对
 <select id="chatto">
 <option value="1">1</option>
 <option value="2">2</option>
 <option value="3">3</option>
 </select>
 说:<input type="text" id="chatmsg" placeholder="随便来一发吧~">
 <input type="button" id="btnsend" value="发送" onclick="sendMsg()">
 </div>
 </div>
</body>
<script src=""></script> 
<script type="text/ Java script">
 var ws;
 $(function(){
 connect();
 });
 function echo(id, msg) {
 console.log(msg);
 $(id).append("<p>"+msg+"</p>");
 }
 function connect() {
 ws = new WebSocket("ws://47.104.64.90:22223");
 //ws.onopen = function(event) {echo("#chatrecord", event);}
 //ws.onclose = function(event) {echo("#chatrecord", event);}
 //ws.onerror = function(event) {echo("#chatrecord", event);}
 ws.onmessage = function(event) {
 echo("#chatrecord", event.data);
 }
 }
 function sendMsg() {
 var chatmsg = $("#chatmsg").val();
 var chattype = $("#chattype").val();
 var chatto = $("#chatto").val();
 var msg = JSON.stringify({"chattype":chattype, "chatto":chatto, "chatmsg":chatmsg});
 if(msg != "" && chatmsg !=""){
 ws.send(msg);
 $("#chatmsg").val("");
 }
 }
</script>
</html>
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端口配置

由于阿里云端口的限制,这里 nginx 对外暴露的端口进行了更改。具体配置如下:

swoole.nginx.conf

server{
 listen 22222;
 server_name localhost;
 index index.php;
 root /var/www/html/swoole;
 location / {
 try_files $uri /index.php$is_args$args;
 }
 error_log /var/log/nginx/swoole_error.log;
 access_log /var/log/nginx/swoole_access.log;
 location ~ \.php$ {
 root /var/www/html/swoole;
 index index.php index.html index.htm;
 fastcgi_split_path_info ^(.+\.php)(/.+)$;
 fastcgi_pass unix:/run/php/php7.0-fpm.sock;
 fastcgi_index index.php;
 fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name;
 include fastcgi_params;
 }
}
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演示

演示之前,确保服务器端程序已经开启:

php server.php

运行完命令之后,没有输出就说明一切顺利。可以开启客户端进行测试了。

  • 部署测试

  • 公聊私聊测试

总结

Swoole实现WebSocket服务,其实蛮清晰的。关键还是在于如何去设计,有时候业务需求是一个不错的导向,否则越到后面代码会越臃肿,变得有“坏味道”。相比上次使用Java的Netty框架实现的websocket聊天室。这二者都属于把业务逻辑从框架中剥开的实现,所以开发者可以将更多地精力放到业务逻辑上来。从而开发出更健壮的服务。

文章来源:智云一二三科技

文章标题:Swoole实现基于WebSocket的群聊私聊

文章地址:https://www.zhihuclub.com/79069.shtml

关于作者: 智云科技

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